Squiggles!
So this is a little outdated, I actually started writing this post in early September but my wordpress installation was so ancient the image uploader wasn’t working anymore. It’s a nice lazy Sunday after a week of vacation, though, so it seemed like a good time to upgrade.
This is a test I wrote up quickly for the collision system in my project. Nothing fancy to look at, you just move the ball around and make it jump and it doesn’t fall out. I toyed with the idea of using a proper physics system like ODE or Bullet to do this, but I don’t actually want a true physics simulation, I’m shooting for something a little tighter since it’s going to be a run n’ gun bullet hell crossover.
I’ve actually got the protagonist’s model in game and replacing the circle, I’ll be uploading a shot of that as soon as I get the running animations done.
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